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Spider Solitaire 4-Suit — play free online

Four-suit Spider uses all four suits: spades, hearts, diamonds, clubs. The layout is identical to the other Spider variants — ten columns, 104 cards, eight sequences to complete — but with four suits in play, the game is much harder.

Most piles will be mixed-suit. Almost every move has a cost. This is the version serious Spider players work toward.

Quick Instructions
  • ★︎ Build 8 complete King-to-Ace sequences of the same suit to clear them from the table.
  • ↕︎ Stack tableau cards in descending order — any suit can go on any suit for basic placement.
  • ⬆ You can only move multiple cards together if they form a same-suit descending sequence.
  • ♠︎♥︎♦︎♣︎ This version uses all four suits — mixed-suit piles can only be moved one card at a time, and most piles will be mixed.
  • ↺︎ Click the stock to deal one card to each column — no empty columns allowed before dealing.
  • ↩︎ Made a mistake? Hit Undo to take back your last move.
  • ? Stuck? Press Hint and the game will highlight a valid move for you.

How to play

The layout

Same as all Spider variants: four columns of six cards, six columns of five. Only the top card of each column starts face-up. The rest flip up as you uncover them. Fifty cards remain in the stock pile, dealt in batches of ten.

The goal

Build eight complete same-suit runs from King down to Ace. Each completed sequence clears off the table. Clear all eight and you win.

Moving cards

Any face-up card can go on top of a card that's one rank higher, regardless of suit. A 7 of diamonds goes on an 8 of clubs just fine.

The constraint: you can only move a group of cards together if every card in that group is the same suit, in descending order. With four suits in play, mixed-suit piles form almost constantly — and once they form, you move them one card at a time. Most of your work involves moving individual cards, carefully, to create space for the sequences you actually need.

Dealing from the stock

Click the stock to deal one card to each column. You can't deal with an empty column, so fill it first. Five deals total — each one adds ten more cards to work around.

Tips

Plan around sequences, not just placements. In four-suit, a legal placement that mixes suits is often a move you'll regret. Think about which suit sequences you're working toward and build around them.

Empty columns are extremely valuable. Getting one open early gives you the flexibility to reorganise. Guard them carefully — don't fill an empty column without a specific plan for it.

Undo freely. Four-suit Spider often requires backtracking. Committing to a sequence of moves and then undoing several steps is normal play, not a failure.

Be conservative with the stock. Each deal makes the table busier. If things are already tangled, adding ten more cards rarely helps. Untangle first.

Use the hint button if you're stuck. The hint system scores moves by quality, preferring same-suit placements and moves that uncover face-down cards.

About the 4-suit version

This is the hardest Spider variant. One-suit Spider uses only spades and is the right starting point. Two-suit Spider adds hearts and is the middle difficulty. Four suits is the full game as Spider was originally designed to be played — most deals are winnable, but only with careful planning throughout. For a deeper look at what that planning involves, see our 4-suit Spider strategy guide.